![]() Punch Club shouldn’t be played for its story but rather for its gameplay. The game doesn’t care at all about the story and instead just wants to make some fun characters all of which are based on character tropes for better or worse. The game is filled with nods to things like the Rocky movies, Double Dragon and even Teenage Mutant Ninja Turtles. The game doesn’t really bother to make an interesting story and rather focuses on references and jokes it can make based on popular mediums that use boxing or fighting as its main plot. After getting in a fight with some thugs, a man named Mick sees potential in you becoming the world champion of an unspecific fighting sport. ![]() Years pass and you decide to become stronger and find out who your father’s killer is. The game starts off with you as a little kid seeing your father get murdered in cold blood on the streets. It gives Punch Club an interesting perspective of a style that’s usually associated with skill and reflexes. Instead Fight Club decides to take a more strategic approach to fighting and more importantly the training that’s involved with these kind of sports. It’s about fighting and martial arts sports but it’s not a fighting game or any game that requires quick reflexes or well-timed button inputs.
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